Controller Guide
Most Mac games were never designed for a gamepad — they expect WASD, Space and a couple of letter keys. So instead of shipping you a fixed controller, TouchNow lets you build the one that particular game needs. Every image below is a real screenshot.
The editor lives inside a session, so pair your Mac and connect — the setup guide covers that once.
Pick the controller icon in the mode switcher. The screen turns landscape and the default pad appears.
That default is a starting point, not a limit. Anything on it can be moved, resized, rebound or deleted.
Drag to resize
That menu item only exists while you are in Game mode. Everything turns into a dashed outline, and the one you tapped last is highlighted — that is the one the panel is acting on.
Drag any button or stick to move it. Drag the round handle at its lower right, or use the slider in the panel, to resize it anywhere from half size to a little over double.
Four shapes
Select a button and a shape picker appears in the panel. A shape is not decoration — it is how big a target your thumb gets. A wide bar is hard to miss for something you hit constantly, like jump; a small circle keeps a rarely-used key from swallowing the screen.
Tick more than one
Tap the keyboard button in the panel and pick what this button should press. Tick more than one and they are all held together — Shift + Space becomes a single sprint-jump you can hit with one thumb.
The full list is there: A–Z, 0–9, arrows, Space, Enter, Tab, Esc, Delete, ⌘ ⌥ ⌃ ⇧, and F1–F12.
Four separate keys
Up, Down, Left and Right are set one at a time, so a stick is really just four keys arranged in a circle. A new stick starts on the arrow keys; add a second one and it starts on WASD. Both are yours to change.
In landscape the panel shrinks to icons only, so there is room to actually see the layout you are building.
The layout is written to your device the moment you change it, and it is there the next time you connect. There is nothing to name or export.
TouchNow keeps a single layout and uses it everywhere. Switching between games with very different keys means editing it — or leaving room for both.
Connect an Xbox, PlayStation or MFi controller and the on-screen pad hides itself. Its A/B/X/Y and L1/R1 bindings live in Settings; L2 and R2 are fixed to right-click and left-click for aim and fire.
Two more dials sit in Settings: how far you have to push a stick before it triggers, and how fast the right stick turns the view. Still stuck? The FAQ has the rest, or email [email protected].