Pricing
On your local network,
every feature is free forever.
Everything on the same Wi-Fi is free forever — because streaming is a direct peer-to-peer link between your devices, and screen and control data never pass through our servers. The only paid item is the cross-network "Remote Access" subscription for connecting home when you're away.
- Streams up to 1080p60 on the same Wi-Fi
- Three control modes: Trackpad (with cursor magnifier), Direct touch + keyboard, Game controller
- Fully customizable virtual controller: any buttons/sticks, drag layout, resize, multi-key combos
- Second display: use your iPhone or iPad as another Mac desktop
- Single-app window streaming
- Multi-display selection · Quality tuning
- Picture in Picture (PiP) · Lock-screen streaming · Magnifier
- Two-way clipboard sync · Audio streaming
- Encrypted QR/PIN pairing · Revocable · Auto-reconnect
- Performance panel · Wake-on-LAN for your Mac
- Cross-network Remote Access (subscription below)
- Connect back home when you're not on the same Wi-Fi
- Everything in Free included
- The signaling servers only relay small connection-setup messages — they never touch your screen
- NAT traversal via free public STUN; encrypted relay only if direct fails
- Screen and input stay end-to-end encrypted; we can't access or store them
- Cancel in one tap, no retention hoops
- Connect home when you're not on the same Wi-Fi: reach your Mac across networks
- US$2.99/month · US$19.99/year (yearly saves more)
- The signaling servers relay only the small connection-setup messages — they never touch screen content
- Free public STUN assists NAT traversal; encrypted relay only if direct fails
- Screen and input stay end-to-end encrypted just the same — we cannot access or store them
- Cancel in one tap, no retention hoops
Why is the local network free?
Because on the same Wi-Fi, streaming is a direct peer-to-peer (P2P) connection — screen and control data travel directly between your own devices, never through any server. No server cost means no reason to charge. That's why every local network feature can be free forever.
Only when you're away from home and connecting back across networks do our servers come into play: a signaling server relays only the small connection-setup messages and never touches screen content, and free public STUN assists NAT traversal; if a direct link still can't be made, the stream is relayed through a server that cannot decrypt it. On the same network or not, all screen and input data is end-to-end encrypted — we cannot access it, and we never store it.